Subject Null
Three questions, a damaged file, and no way to check everything.
The game was made for the Brackey Game Jam 2026 in 30 hours (because I was at Gamescom the whole week)!
Some of them are human. Some are machines wearing a human story.
You are the screener. One subject at a time sits down with a damaged personnel file. You have three actions — ask a question or scan a redacted field. Then you call it: human or machine.
The file never lies. What they say might.
People are honest but imprecise. They round, they hedge, they misremember their own weight. A machine is precise, or it is rehearsed — and a rehearsed answer only breaks when you spend a scan to check it against the file.
Verifying one answer costs two of your three actions. You will always commit while something is still hidden.
Four wrong calls and the shift is over. Clearing a machine and condemning a person are the same mistake.
Credits
Portraits — Hyptosis (CC0) ·
UI — Kenney (CC0) · Music — SRG774 (CC0)
Font — Kenney Future
| Updated | 5 days ago |
| Published | 7 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Amir-Sbz |
| Genre | Interactive Fiction |
| Tags | Cyberpunk, Godot, Sci-fi, Text based |
| Content | No generative AI was used |


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